Author: JustHonour

Arg… the loop

Getting the map to loop has been a massive pain. To be specific, instantly transporting the player from one end to the other is easy, it’s filling in the blanks at each end with a view from soon to be reached other end that is the problem. So far the best solution I’ve come up…

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Unity Health Bar Slider

This took me way longer to discover than I thought it would. I’d implemented a UI Slider to display health (actually I’m using it as a fuel gauge but the principle remains the same) which worked fine but I wanted to change the colour as the players health/fuel reduced, and then flash if perilously low.…

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Pirate Bay

A picture taken in Koh Tao, Thailand circa 2012. I’d been testing out some longish exposures but for some reason (perhaps the lights in the background affected the white balance) the shot seemed more “ghostly” than the others in the series and I kind of like it for that.

Update to Map Creation

Putting basic blocks onto the map generated by the map creator turned out to be pretty simple. Essentially, all that is necessary is to instantiate a prefab at the location defined by the array (in coordinate multiples of 10 in my case due to the block sizes) and this is the result. The trees were…

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