Wow. That was easier than I expected. I signed up in the services section of Unity, turned on “test mode”. Then created a button and added the following 2 scripts to said button and it worked like a charm 🙂
This code shows the rewarded ad types. Video ads that the player chooses to watch and will be rewarded if they are seen to the end.
using UnityEngine;
using UnityEngine.Advertisements;
public class UnityAdsInitializer : MonoBehaviour {
   [SerializeField]
   private string
       androidGameId = "Number Found In Services->Settings->Advanced",
       iosGameId = "Number Found In Services->Settings->Advanced";
   [SerializeField]
   private bool testMode;
   void Start() {
       string gameId = null;
#if UNITY_ANDROID
       gameId = androidGameId;
#elif UNITY_IOS
       gameId = iosGameId;
#endif
       if (Advertisement.isSupported && !Advertisement.isInitialized) {
           Advertisement.Initialize(gameId, testMode);
       }
   }
}








